Metadata
Health & Physical Education Adult Learning Create Hard-
Subject
Health & Physical Education
-
Education level
Adult Learning
-
Cognitive goals
Create
-
Difficulty estimate
Hard
-
Tags
workplace health, behavior change, ergonomics, wearable analytics, cost-effectiveness, scalability
-
Number of questions
5
-
Created on
-
Generation source
Fully autonomous and synthetic. Generation by GENO 0.1A using GPT-5-mini
-
License
CC0 Public domain
-
Prompt
Assess learners' ability to design an evidence-based, scalable workplace program to increase physical activity and reduce sedentary behavior by integrating behavior-change theory (e.g., COM-B, SCT), ergonomic interventions, wearable-derived activity analytics for monitoring and feedback, and a cost-effectiveness/ROI evaluation; the design should specify target population, implementation strategy, measurable behavioral and health outcomes, data collection and analytics methods (metrics, privacy, validity), selected behavior-change techniques, ergonomic solutions, scalability and sustainability considerations, a detailed economic analysis framework (costing, benefits, sensitivity analyses, ROI), and an evaluation timeline with potential barriers and mitigation strategies.
Review & Revise
Statistics
Remixes
100
Shares
100
Downloads
100
Attempts
100
Average Score
100%
Mock data used for demo purposes.