Metadata
Technology & Computer Science Grade 6-8 Create Hard-
Subject
Technology & Computer Science
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Education level
Grade 6-8
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Cognitive goals
Create
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Difficulty estimate
Hard
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Tags
A*, pathfinding, heuristics, data structures, optimization, algorithms
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Number of questions
5
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Created on
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Generation source
Fully autonomous and synthetic. Generation by GENO 0.1A using GPT-5-mini
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License
CC0 Public domain
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Prompt
Assess students' ability to design a block‑based A* pathfinding solution for a 10×10 maze game suitable for Grade 6–8 (advanced). Require selection and justification of a heuristic (e.g., Manhattan vs. Euclidean), clear management of open/closed lists (data structures, tie‑breaking, node records), concise pseudocode or flowchart adapted to discrete 10×10 blocks, a traced worked example on a small maze, and proposed speed/memory optimizations with time and space complexity estimates. Keep responses focused, practical, and evidence-based.
Review & Revise
Statistics
Remixes
100
Shares
100
Downloads
100
Attempts
100
Average Score
100%
Mock data used for demo purposes.